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Ilkka Villi talks Alan Wake

Posted by ADM on 21/06/08

11 Comments

Finnish site Tietoviikko recently released an interview with Alan Wake himself, Ilkka Villi. Alan Wake was modelled after the Finnish actor and in the interview Villi mentions that he’s visited Remedy several times over the past couple of years, the most recent session time being last year.

Unfortunately we don’t have a translation of the article but Kotaku had a paragraph of the article translated where Ilkka mentions that being in a production this huge in Finland is the closest to being in Hollywood that he’ll ever get. If you are able to translate the article for us please contact us. Huge thanks to Nils (and also Henna Lehto) for providing translation to the original article. Click the ‘read more’ link below to view the article.

Alan Wake Interview (via Kotaku) |

Alan Wake is actually Ilkka Villi

Original article by Juha-Matti Mäntylä on 20.6.2008
Source: http://www.tietoviikko.fi/doc.te?f_id=1380012&s=r

Translated by Nils (a.k.a. supernaut), from SteamPowered Forums. Extra translation provided by Henna Lehto.

Actor Ilkka Villi puts his right hand forward and points his finger towards the camera. Eyebrows frowning and the corners of the mouth slightly downward, he is Alan Wake reincarnated.

And exactly how it’s supposed to be, the videogame character was modeled after him.

Villi is a 32 year-old Finnish freelance-actor, who has recently worked at Savonlinna’s Citytheater. He has played in such films as Ilkka Vanne’s “Promise” (”Lupaus”), in Åke Lindman’s “Tali-Ihantala” (”Tali-Ihantala”) and in Liisa Helminen’s “Pelican-man” (”Pelikaanimies”).

Alan Wake, on the other hand, is a computer game, which is developed by a Finnish game development house, Remedy Entertainment. Alan Wake, which has been in development since 2004, is highly and impatiently anticipated.

The Max Payne-games that were finished in 2001 and 2003 respectively, sold over 7 million copies worldwide, and the success from that gave the small game studio the opportunity to focus on the next project without time constraints. According to recent unconfirmed rumors the game’s release would not happen until 2009. Remedy hasn’t commented on the possible time of release at any stage,
which then has added to the agony of the gaming community.

So far we’ve only seen screenshots and videoclips of Alan Wake. A couple of years ago the game was demoed at the Intel Developer Forum as part of CEO, Paul Otelli’s keynote.

Alan Wake’s characteristics as an author has been searched through different styles of effects says Ilkka Villi who adds “even the stubble is used for this purpose”.

A Posing job

Ilkka Villi tells us he had some Mario Bros-like thoughts (or preconceptions), when he was first contacted by the Alan Wake team. He didn’t have deeper knowledge regarding playing nor the expectations concerning Remedy’s game.

He went to the audition through a casting agency, and when the developers said they liked him, Villi got the gig. They gave him the first Max Payne game to take home with.

“I tested it quickly at first and a couple of months later I was hooked. I understood how strong the atmosphere can be in a video game. I got the chills going through my spine many times.”

The first time Villi went to the shoot was at the start of 2005, and since then he has visited Remedy several times. The last session was in Spring of last year.

The production of a video game can’t be compared to a traditional acting job. The shoots were done with regular still-cameras in front of a bluescreen.

“Basicly it was a posing job. I was spinning around in a chair and my face was scanned from every angle. In addition to that they needed different emotions for different situations - for example if the character were in a tight spot or if there’s a threat of danger”, says Villi.

The difficulty was the unknowing of what that tight spot or danger was, while being filmed. You couldn’t build a contact with another actor opposite of you.

“There’s the absence of the essence of acting, which is born from the interaction of two people. Somehow you feel only giving a shell of a performance”, Villi admits.

On the other hand he ensures being extremely satisfied, for being able to observe the ambitious project.

“You don’t get to follow a production this huge in other entertainment business here in Finland. Finnish movies in no way meet this size of distribution.”

If everything goes well with Alan Wake, Ilkka-Alan’s animated features will be known to millions of gamers.

“I saw the Alan Wake posters for international game conventions a few years back. I realized this is the closest to Hollywood I’m ever going to get.”, he laughs.

Villi is the only Finnish actor in Alan Wake. Other characters, and even Alan Wake’s voice, will be played and voiced by actors from the US.

A writer’s nightmare

In most newspaper stories they say that there’s apparent connections between the Alan Wake story and Stephen King’s work, and how the small town of Bright Falls, as a setting, is straight out of Twin Peaks.

Villi discussed the character of Alan Wake and the world he lives in, with the game’s writer, Sami Järvi (Sam Lake). Järvi was also good to have a conversation with, because it was him who gave his face to the first Max Payne.

Recalling from Järvi’s interview to Helsingin Sanomat, Max Payne was a John Woo-style Matrix action fused with film noir storytelling. The end result was an unprecedented cinematic action game, which progressed linearly towards the finale.

This time it’s approached as if a TV-series. The concept of the game is like a season, the day and night cycle show the change between episodes. Not like the linear Max Payne, Alan Wake is an open world playground.

The details of the game are a carefully kept secret, and not even Ilkka Villi has seen the script. He does understand quite well what a considerable job it must have been to write it, because of himself being familiar with writing through a TV series that ran a few years ago and a moviescript currently under development.

“If writing a straightforward movie is a huge task, then writing a story for something that’s freely progressing on such a wide area, must be an immense task”, he wonders.

The size of the Bright Falls area is in the movie industry’s class. Villi estimates that in the future there could be even more demand for actors. He tells us that he wants to be versatile as a freelance-actor. That’s a guarantee of things to come.

Ilkka Villi tells a story how he once rushed to a video game shoot just after playing Pipi Longstockings horse at the city theater of Savonlinna.

 

11 Replies  

Raveness
#1 - June 22nd, 2008 at 12:49 pm
 

Looks closer to the Commander Shepard model than to the Alan Wake model, at least in that picture.

 
Jiggaman
#2 - June 25th, 2008 at 5:45 am
 

Alan Wake will never be released

 
brayshaw
#3 - June 25th, 2008 at 5:52 am
 

i don’t think this will ever come out either. i’m sick remedy. i think alone in the dark is codename for alan wake.

 
James
#4 - June 25th, 2008 at 4:52 pm
 

by the time this game comes out, technology would have caught up with it and the graphics wouldnt be to special and i doubt anyone would be interested anymore

 
ADM (BrightFalls.net Staff)
#5 - June 25th, 2008 at 9:38 pm
 

I think it’s quite unlikely that people wouldn’t buy the game because the graphics wouldn’t be as great. The reason I’m interested and have supported this game ever since it was announced is because:

1) It’s made by Remedy.
2) It’s got a great story.
3) Twin Peaks influence.

I’ll buy the game straight out for that. The graphics are only a perk.

It’s also quite stupid to think the game will never be released when you have had countless confirmations by Remedy that it’s still in production and doing well and that millions of dollars have been put into this game.

The game has only been in development for 4 years, most new IP’s take 4 - 5 years to develop nowadays. Be patient.

 
Adex
#6 - June 26th, 2008 at 9:49 am
 

James:

The graphics could be way better now than they were the last time the game was shown.

 
Mado
#7 - June 26th, 2008 at 1:35 pm
 

Jiggaman: Since the game is to be shown at E3 next month I doubt it has been cancelled. And I also guess they have gotten far into the development of the game too, otherwise I’d be really disappointed.

http://e3.net/games/?game_id=8

 
ADM (BrightFalls.net Staff)
#8 - June 26th, 2008 at 2:14 pm
 

Mado: Please see my comment here in regards to that E3.net site:
http://www.brightfalls.net/news/381/#comment-827

Basically it’s not an official site so don’t believe it. There’s a reason why we haven’t posted it on the front page.

 
Mado
#9 - June 27th, 2008 at 2:13 pm
 

ADM: You are right, but still I was just having some hopes here. And if Remedy decides not to show Alan Wake on E3, then there is no chance this game is ever going to come out or sell any good.

 
Mado
#10 - June 27th, 2008 at 2:21 pm
 

Just noticed though that a lot of sites uses e3.net as a source of “confirmed” game list. Hmm anyways we will soon know wether they’ll show it or not.

 

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