Posted by ADM on 22/01/08
3 Comments
German site PC Games Hardware has an interview with Remedy’s Director of Development, Markus Mäki. The interview answers some basic questions that weren’t known before such as Quad Cores will receive up to 30% of a performance gain and the official name of the Alan Wake engine is .. well just that. Who would have known?
One thing to clarify from this interview is that the title states “DX10 support still uncertain” which can be misread as it being unlikely that Remedy will support DX10. Remedy is keeping quiet about anything DX10 related but I’m sure we’ll start hearing more and more as time goes on. Another thing is that it seems a lot of gaming sites out there (*cough* Kotaku *cough) are for some reason thinking that Alan Wake being Vista exclusive is “news”, even though that’s been known since 2006.
Keep hangin’ in there everyone.
Posted by ADM on 08/08/07
No Comments
Online magazine The Escapist interviewed Remedy’s Production Lead, Lasse Seppänen. The interview takes a look at how Remedy is run from a development perspective. Lasse explains why outsourcing and using middleware is important in today’s world of game development.
No new news on Alan Wake though but it’s worth the read anyway. So check it out.
Posted by ADM on 14/06/07
No Comments
The 3rd and final part of the Remedy interview at YouGamers is now up for your perusal. “The Power Behind Wake” focuses all on the technology behind Alan Wake.
You can have a read of it all here.
Posted by ADM on 02/04/07
No Comments
Part 2 of YouGamer’s three-part interview is up at their site. Titled “And Now For Something New”, it focuses all on our beloved game; Alan Wake.
You can have a read of it over here at YouGamers.
Posted by ADM on 08/03/07
No Comments
YouGamers have a great three-part interview with Remedy up at their site. The first of this three part interview is up and they talk about how things have changed with Remedy since the release of the Max Payne games.
You can check out Part 1 here.
Posted by ADM on 08/02/07
No Comments
This is a bit old at the moment as we missed it when it was published on January 9th, 2007, but Gamasutra focused their weekly column “Media Consumption” on Petri Järvilehto; Creative Director on Alan Wake. Media Consumption is a column that looks at the media and art diets of our favourite industry personalities.
It’s a good little insight into Petri’s favourite music, movies, books and games and also has a little bit about Alan Wake in it.
The game is set for release on PC and Xbox 360, though is currently without a date. Järvilehto notes that the game is “coming together well”, adding that he feels Alan Wake is “an exciting project to work with, both technology as well as concept and story-wise”.
The game was demonstrated at the Intel Development Forum at X06 in Barcelona back in September. “Everyone seemed to like the direction where we are heading, and even though we’re not really talking about the game right now, I’m starting to get anxious to show all of the new stuff that we have up and running,” Järvilehto comments.
We took some time to ask Helsinki, Finland-headquartered Järvilehto about the ill culinary behaviour going on in his media diet right now.
Check out the whole thing here.