Posted by ADM on 08/02/07
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This is a bit old at the moment as we missed it when it was published on January 9th, 2007, but Gamasutra focused their weekly column “Media Consumption” on Petri Järvilehto; Creative Director on Alan Wake. Media Consumption is a column that looks at the media and art diets of our favourite industry personalities.
It’s a good little insight into Petri’s favourite music, movies, books and games and also has a little bit about Alan Wake in it.
The game is set for release on PC and Xbox 360, though is currently without a date. Järvilehto notes that the game is “coming together well”, adding that he feels Alan Wake is “an exciting project to work with, both technology as well as concept and story-wise”.
The game was demonstrated at the Intel Development Forum at X06 in Barcelona back in September. “Everyone seemed to like the direction where we are heading, and even though we’re not really talking about the game right now, I’m starting to get anxious to show all of the new stuff that we have up and running,” Järvilehto comments.
We took some time to ask Helsinki, Finland-headquartered Järvilehto about the ill culinary behaviour going on in his media diet right now.
Check out the whole thing here.
Posted by ADM on 02/02/07
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Remedy’s Development Director, Markus Mäki, is set to speak at the upcoming Game Developers Conference in San Francisco on Wednesday March 7th, 2007.
Markus’ session will be a 60 minute lecture on how the gaming industry is rapidly changing to a distributed model and will also discuss how Remedy’s team structure, every-day tools and processes are tailored to meet the challenge of Alan Wake.
You can view the GDC 2007 summary here.
Posted by ADM on 29/12/06
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FiringSquad continues its Q&As with game developers and others in the industry on their thoughts on the past year and their predictions for 2007 with Part 3 of the series. This time with Matias Myllyrinne; Remedy Entertainments Business Director.
FiringSquad: What was the best single game you played in 2006 (console, handheld, or PC) and why?
Matias Myllyrinne: 360 Gears of War. A polished title that delivers on the promise of next gen visuals and offers incrementally improved polished game play.
It’s a small Q&A with Matias but worth a read. Check it out at FiringSquad.
Posted by ADM on 22/12/06
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Remedy have sent out their well wishes for this holiday time with a new christmas themed pic and message up on the remedygames.com homepage (archive).
They have donated all of their Season’s Greetings card funds to the Finnish Red Cross.
On behalf of the staff here at BrightFalls.net we would like to wish Remedy a Merry Christmas and a happy new year! And of course our visitors as well!
Posted by ADM on 15/12/06
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Finnish magazine T|Lehti has a interview with Remedy in their latest issue. Unfortunately we don’t have a translation available but instead we do have some scans.
Big thanks to RTsa from the forums.
Update: Rtsa has now posted a translation, which you can view by clicking ‘Read More’. It’s still not complete but he is working on the rest and I’ll update it as more comes.
There’s also some more higher quality scans if you want them in the thread at the official forums.
Update 2: The rest of the translation has now been added.
Read More
Posted by ADM on 22/11/06
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Remedy Entertainment, the developer of the Max Payne games and one of the leading independent game studios in the world, is looking for Gameplay Designers to work on the upcoming next-generation title Alan Wake.
You know what it takes to create a great game. You have a refined visual imagination, as well as experience working with complex scripting and gameplay editors. As Gameplay Designer, your main responsibilities are to implement and script minute-to-minute gameplay and game systems within the framework of the story and high-level game design. Before implementation, you will create the gameplay plans in co-operation with the Lead Game Designer and Lead Writer. You are expected to deliver gameplay that matches the overall game atmosphere and style.
Desired skills:
- Excellent communication, problem-solving and team work skills
- Independent and proactive attitude
- Ability to plan and document your own work
- Understanding of playability, user interfaces, and the basic concepts of game AI and physics
- Proven experience with modding, level editors, scripting and creation of story-driven gameplay
- Extensive knowledge of past and current games on the market, and understanding of what factors contribute to a commercial success
Pluses: programming background, 3D Studio Max skills
More info at
http://www.remedygames.com/contact_info/recruitment_info.html